Since Garbodor and Acerola has been out of Standard, Banette-GX (Celestial Storm) hasn’t seen much play, but with the addition of new Trainers in Cosmic Eclipse, Banette-GX can build up its power pretty quickly.
Banette-GX is a bit fragile with only 190 HP, but it’s easy to set up with its low attack cost.
For one Psychic Energy, Banette-GX’s Shadow Chant does 30 base damage and additional 10 damage for each Supporter in your discard pile, but you can’t add more than 100 damage.
That’s 130 damage for only one Psychic Energy, which isn’t bad at all.
And Banette-GX also has a great ability, Shady Move, which allows you to move a damage counter from any Pokemon to another Pokemon once during your turn. This ability is great when combined with other cards that place damage counters like Spell Tag.
Since your damage relies on having Supporters in your discard pile, your Trainer line is going to be mainly focused on discarding.
One Trainer that is exceptionally well at discarding cards is Clay — discard the top 7 cards of your deck and put any Item cards discarded into your hand. This is great because it will discard Supporters while also acting as a pseudo-search card for useful Items like Mysterious Treasure and Acro Bike (both of which can also help you discard Supporters).
In case you accidentally discard Pokemon or Energy with Clay, this deck also runs one copy of Energy Recycler and two Lana’s Fishing Rod. Since these are Item cards, they will never be discarded by Clay.
Another great Supporter card in this deck is Sightseer. It allows you to discard any cards from your hand and then draw until you have 5 cards.
Similarly, Ingo & Emmet allows you to discard your hand and draw 5 cards from either the top or bottom of your deck.
This deck needs a lot of Supporters for obvious reasons, and it’s really a matter of choice. I put in a few copies of Erika’s Hospitality, Cynthia, and Mallow & Lana, but you might find other Supporters more useful.
Jirachi (Team Up) is absolutely necessary because there are so many Trainers in this deck. It’s not hard getting everything set up with all the Trainers in this deck, but Jirachi makes it even easier.
This deck also runs one copy of Phione (Cosmic Eclipse) just in case your deck starts to run thin. If you run out of cards in your deck, keep recycling Phione with its ability to ensure you won’t deck out.
While this particular Banette-GX deck is focused on discarding Supporters to deal as much damage as fast as possible, there are other perfectly valid ways to play Banette-GX.
You might prefer to build a Banette-GX deck around its Shady Move ability. It’s not as consistent with Acerola out of Standard format, but you could still run Super Scoop Up and/or Switch to use multiple Shady Move per turn.
Rainbow Energy is another choice to consider because it gives you a free damage counter to move around if there isn’t already one on the field.
Spiritomb (Unbroken Bonds) can also pair well with Banette-GX. Spiritomb’s Anguish Cry does 10 damage and an additional 30 damage for each damage counter on it.
Other single-prize attackers like Nihilego (Lost Thunder) and Buzzwole (Forbidden Light) could also carry this deck throughout the game.
Deck Rating: C
This deck has a lot of potential, but it falls short of doing enough damage to one-shot big basics and it doesn’t have quite enough HP to survive hard-hitters.
In particular, Banette-GX doesn’t do well against fast Welder decks because the game can snowball out of control before you even have a chance to play the game.
However, this deck does pretty well against certain Malamar decks, and there is no shortage of Malamar decks on the PTCGO ladder. This deck does particularly well against Malamar variants that use Solgaleo & Lunala-GX and/or Espeon & Deoxys-GX because of type advantage. For example, Solgaleo & Lunala-GX has 270 HP and can take up to 260 damage from one Shadow Chant attack, and using Banette-GX’s Shady Move ability would secure the knock out.
This deck also has the potential to out-sustain your opponent. If your opponent is slow to set up additional attackers after you secure your first knock out, you could press your advantage by having multiple Banette-GX ready to go. In other words, you can stay a few steps ahead of your opponent.
|Pokemon – 13||Trainer Cards – 42
3 Spell Tag LOT 190
|Energy – 5
5 Psychic Energy
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